Every character and prop, modeled from a sentence
Tenscraft's generation model doesn't stop at scenes. It builds the characters, creatures, and props that populate them: rigged, textured, and styled to match your game, in full 3D or stylized 2D.



Illustrative categories. Generated asset previews shown at early access launch.
3D · 2DCharacters
Heroes, sidekicks, NPCs, and fully rigged player characters, generated from a description with consistent style.
3D · 2DCreatures
Wildlife, monsters, mythical beasts and enemy types, proportioned and textured to match your world.
3D · 2DWeapons & Tools
Swords, staves, firearms, shields and held items, modeled with PBR materials ready for gameplay.
3D · 2DVehicles
Ground vehicles, aircraft, mounts and transports, drivable or rideable with proper rigging.
3D · 2DProps & Objects
Furniture, collectibles, environmental objects, and interactive items for world-building.
3D · 2DEnvironments
Terrain, structures, vegetation, and atmospheric elements that complete your generated scenes.
From concept to game-ready asset, automatically
Every model Tenscraft generates is built to be used immediately, with no manual retopology, rigging, or texture cleanup.
Full character generation
Describe a character's role, silhouette, and personality, and Tenscraft generates a complete, proportioned model to match.
Auto-rigging & animation
Generated characters arrive rigged and ready for locomotion, combat, and idle animation, with no separate rigging pass.
Props, creatures & vehicles
Anything your world needs beyond characters, from a rusted lantern to a full transport vehicle, generated on request.
2D sprite generation
Prefer pixel art or hand-drawn 2D? The same pipeline generates sprite sheets and frame-by-frame animation.
Style-consistent output
Tenscraft learns your game's established art direction, so every new asset belongs in the same world as the last.
Iterative refinement
Ask for a different silhouette, palette, or material and Tenscraft regenerates the asset without losing the rest of your scene.
Generate from a reference
Drop in a sketch, mood board, or reference photo alongside your prompt and Tenscraft uses it to guide proportions and silhouette.
Production-ready output
Every model ships with clean topology, optimized UVs, and PBR materials, ready for real-time rendering, not just a preview.
Your game's style, remembered across every asset
Tenscraft tracks the visual language your project has already established (proportions, materials, color palette, and mood), so a character generated on day thirty still belongs next to one generated on day one.
Give your world a cast worth exploring
See how scene generation and model generation work together in the full Tenscraft pipeline.
